The world is getting augmented at a fast and stunning rate. Digital displays, sensors, and touch screens are blooming all over the place from laundry machines to buses and taxi cabs. We interact with ...
This is the first of a series of excerpts from the ebook Interaction Design Best Practices: Mastering the Tangibles by Jerry Cao, Kamil Zieba and Matt Ellis of UXPin, a UX design platform.
The wheel of progress is changing what we think of as “new” or “old,” and users can easily scorn the sites and apps they loved only a few months ago. But for every door that technology closes, a new ...
Jerry Cao is a content strategist at UXPin — the wireframing and prototyping app — where he develops in-app and online content for the wireframing and prototyping platform. In today’s world of ...
There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Arranging ...
If we’re not explicitly designing for inclusion and accessibility, then we’re designing for more exclusion. As designers, it’s our shared responsibility to build a more inclusive, ethical, and ...
The future of interactive and extended realities (XR) is reshaping how we engage with digital and physical spaces. By superimposing digital information on the real world, we go beyond augmented and ...